I thought about it and it would take a dozen pages, but just briefly...
Perspective: I'm presently worried about five different computer programming topics.
One is a Doom2 remake, practised for IoQuake grade, maybe all IoQuake code.
Second is a Quake One remake, which should be the most detailed, and I hope to
be with my own engine. The third game would be a Half-Life mod, working at a Far
Cry One grade, at best. The fourth game would be a Railroad Tycoon 4, only built
for realism. That would be DX 9.0c, muti-core processor A.I., and a LOT of help.
Fifth, I have repetitive interest in imitation_alive works. Machima comes to mind.
No "Project", just a routine curiousity.
To answer your question..."Have you the skills, experience and dedication to fill some
of these tall orders alone?" Actually, I'm sure I don't. This is why the 9.0c train item is
getting nothing but preplanning until I'm more qualified. This is why the Imitation_alive
is staying just a routine interest.
That leaves me organizing the Doom, Quake and Half-Life subjects. My present goal is
to fill in the plans to all three, and perform the development when and where ever I'm
qualified. I want Half-Life to get a better BSP mapping (I don't like blurry 256 x 256
textures), or Dynamic VertexBuffering (DX SDKs suggest it) for an example advance.
To answer..."You're talking about creating a mod but then start discussing engines...
What do you want? What do you need?..."
The SDL_General_FAQ states "SDL...is a library that allows you low level access to a
video framebuffer, audio output, mouse, keyboard and joysticks across a wide variety
of operating systems." I'm asking, does Won2 access for a wide variety of mods?
In total, I'm wondering if there are specifications for mods to fully run on Won2.
And in case you feel like I just wrote the transcript to Sunday's "Think Tank" session:
I need to know the coding interfaces to make a mod compatible with Won2. Like Half
Life One needs .mdl models, BSP 30 [http://en.wikipedia.org/wikiBSP_(file_format)],
what does Won2 need?
And lastly, what "..plenty of slave la--err, important coding..." were you talking about?
I do intend to dig into the works, and I might try sooner/then/later if you have any
suggestions in specific areas.
